Devlog
- June 04, 2026 by Junior#brutus, #IndieGame, #GameDev, #Devlog, #UIUpdate, #GameUpdate, #RPG, #CombatSystem, #MadeWithDragonRuby, #SoloDevHello everyone! I’ve continued working on A Ascension of Brutus: The Defender of Lusitania , and one of the latest areas to receive improvements is the user interface (UI) . While combat remains one... Continue reading

- June 04, 2026 by Junior#IndieGame, #GameDev, #TacticalRPG, #MadeWithDragonRuby, #brutus, #SoloDev, #UIUpdate, #CombatUpdateOlá a todos! Tenho continuado a trabalhar em A Ascensão de Brutus: O Defensor de Lusitânia , e uma das áreas que recebeu melhorias recentes foi a interface do utilizador (UI) . Embora o combate co... Continue reading

- June 01, 2026 by Junior#IndieGame, #GameDev, #RPG, #TurnBased, #DarkFantasy, #ArenaMode, #MadeWithDragonRuby, #PlayerChoiceCreating a game as a solo developer is a huge challenge. Between ideas, mechanics, balancing, music, testing, and many late nights of development, “A Ascension of Brutus: The Defender of Lusitania... Continue reading

- May 31, 2026 by Junior#RPG, #Turn-based, #Strategy, #Fantasy, #Dark Fantasy, #2D, #Singleplayer, #IndieCriar um videojogo é um desafio enorme, especialmente quando se trata de um projeto independente. Entre ideias, mecânicas, testes, arte, música e muitas horas de dedicação, nasce “A Ascensão d... Continue reading

